AI companions in games are usually a heavy dose of ketamine to the head for most games. Sometimes they are unresponsive, sometimes they get in the way, sometimes they get you spotted and others are just plain bad characters. But it takes a special kind of nihilism to manage to instil all of these qualities into one single character, but magnified to the point where you can no longer tell whether you're playing a game that you chose to spend money on or just some sick social experiment where you are hopelessly attempting to escape some hellish digital maze which has had the sensation of being relentlessly stalked by the virtual equivalent of a hot razor blade grinding away at your sanity programmed into it by some long forgotten madman in a pit somewhere whose only thoughts comprise of the endless suffering of all humanity and a strange desire to eat the eyes right out of his own head.
In this small series we will be examining the AI companions who managed to turn an already shitty game, into a truly unbearable one. However, if there are any main game protagonists who manage to be so grating that the even at the cost of failing the game, the prize of purposely killing them is reward enough, then I might also check them out as well. I would've included 50 Cent from 50 Cent Blood on The Sand in this, but he exists in real life so I thought that wouldn't count as much. That game's more of a biopic. Apparently.
I therefore present to you one of gaming's greatest arseholes, and by extension anyone who played a part in his creation; Tricky of Starfox Adventures for the Gamecube.