Friday, 20 September 2013

Youtube? Why You Gone Taken My Annotations Away?



Haven't updated the website in a while because like everyone else I have no creativity at the moment whilst I splurge every second of my free time into ploughing through GTA V. So far it's a damn good time. Fun, funny and doesn't feel as repetitive as its more recent brethren have led us to believe it has to. I still dislike you GTA IV. I'm sorry, but you were just boring. I think this might also be a Vice City beater, which is a big thing for me to say. It's kind of like a widow finding that she loves her second husband more than the dead one who she had been idolising all these passing years that she'd lost perspective. And that's me, settling in with my new man and finding that he can make feel ways and feelings that I'd never felt before, even with Tommy Vercetti's fun times back in that whacky ass 1980s setting all those years ago.

There won't be a full GTA V review for the fact that it's good and I don't really like to review good things on the site, but instead criticise things that have been critically well received but that I hate, or just the worst shit in the world. So if it doesn't turn up in a full article review, then that'll be a good review from me.

So I took a little break from it to go on Youtube and was immediately pissed off by the appearance of a slug of annotations spread all across the screen. So I went to hit the remove annotations button, the ultimate defence against lazy bastards who can't be bothered to put all the information they wanted in the video itself when they were making it, and so plumped it in post production with corrections of spelling errors and recommendations to friends channels. But there I found there was no remove annotations button. That's right, from what I've heard, this seems to only be for Chrome users, but we have luckily been gifted this latest update and be the guinea pigs to a slightly more irritating Youtube.

Sunday, 15 September 2013

Loading Times Or Long Walks?

 

I remember first noticing the absence of loading screens in games back in 2001 with the release of the first Jak and Daxter. It promised a completely open, uninterrupted free roaming platformer and that's what it delivered. There were obvious hidden loading screens, obscured by long walks through repetitive hallways, usually filled with nothing more than a jump or two to keep you entertained. It was one of the first of its kind to deliver on this loading technique and was impressive for the time. A feat seemingly only then just possible during the 6th generation of consoles, now that the hardware had become competent enough to continue the game as it loaded.

Jak and Daxter however at least managed to load its levels fast and although the load times were obvious, they weren't tedious to the point of frustration. This was mainly due to the lack of revisiting the same few levels and so every time you were forced to walk down a boring hallway, at least it was a new boring hallway with different textures on the walls to keep you entertained. But a lot of games continued on in this vain and a lot of them have not accomplished it so gracefully.