So picture the scene, a young Chapman, fresh off the boat from Germany and around the 12-13 area of his life (little did he know what horrors awaited him). He was in a nondescript shopping center, looking around the local Gamestation/Game for something to buy with his insignificant amount of pocket money given to be him by his Nan. Obviously little Chapman cannot buy a new game with his small sum, so he wanders over to the Pre-Owned section of the early to mid 2000s, and on the shelf he does spy.
I don't think it could've been much more than 5 pounds. It was about 3 years old at that point.
I saw Dynasty Warriors 2, at the time I obviously knew very little, and I won't claim to remember how my mind worked at 12, I imagine I saw the man with the big spear and dude with the axe and went "this looks appropriately violent". Upon looking at the back, clearly I was won over by the promise of "The Legends of Fierce Warriors come alive!" and so I paid however little it cost and took it home.
Now, where does this factor into Pre-Owned gaming as a positive you ask, Video Games Industry? Well, from my purchase of Dynasty Warriors 2, I went onto buy, in chronological order.
Dynasty Warriors 3, Dynasty Warriors 3 Xtreme Legends, Dynasty Warriors 4, Dynasty Warriors 4 Xtreme Legends, Dynasty Warriors 5, Dynasty Warriors 5 Empires, Samurai Warriors, Samurai Warriors 2, Samurai Warriors 2 Empires, Dynasty Warriors 6, Dynasty Warriors Gundamn 1 Warriors Orochi 2, and Dynasty Warriors 7
(And I'm not even really a console gamer anymore)
((Simon tells me I should state that I bought about 3-4 of them Pre-Owned before I ride too far on my high horse...Also, some I bought a few months after release, but still...))
And as of last night and an intense Dynasty Warriors 7 session, I now own.
And Dynasty Warriors Gundam 3, the third in a series of spin-offs based entirely in the Anime Gundam universe.
If it isn't already abundantly apparent what I'm getting at...I'll spell it out for you. Koei made A LOT of money from that Pre-Owned Game sale, and not just from me, I can name at least 4 of my friends that have, over the years, discovered Dynasty Warriors through my vast collection and gone on to buy their own copies, one whom probably even equals my collection in terms of number bought.
Now that wasn't just so I could brag how much currency I've wasted on Dynasty Warriors, but it is a legitimate point. Gamers, especially the young who don't have money (and will be very soon getting 16 year old part-time jobs with plenty of disposable income), discover new games (and ergo, franchises) via the Pre-Owned section. I know Koei is unique in the way that only they could pump out about 20 games for me to possibly play in such a period of time, but it needn't even stretch that far. Within a month of purchasing Dynasty Warriors 2, I had bought the, up until then I hadn't known existed, Dynasty Warriors 3, and so the cycle continued up until today.
In simple (not really) maths: 1 Pre-Owned game = 13 purchases, including 2 Preorders and 2-3 first week purchases. Which we can all agree is a hefty profit for Koei.
I can't express enough what a terrible idea it is for the console market to do this to themselves, especially with the rise of such things as the Steam Sales, by Valve and what appears to be a period of uncertainty they will soon be entering.
Unfortunately I've overrun, and so what was going to be the second part of this article, the "under-rated" Dynasty Warriors bit, will have to wait until another day, but trust me, I will defend this franchise from most of the criticism you bring against it.
Anyway, thanks for reading, I'll leave you with two images I think aptly show how much the Franchise has changed in anticipation for next time.
Dynasty Warriors 2: 2000
Warriors Orochi 3: 2013