Saturday, 4 August 2012

WaC Webcomic 4: Shades Of Pay

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Another oneshot this week, like the Batman one, it has formed an odd sense of symmetry, but I warn you, this is completely unintentional, and the chances of it lasting past the next actual comic is slim. So here we have the three of us, originally it was supposed to be if we were in Payday, but it kind of morphed into a Noir shooter, with the shadows behind us and action shot. I think the biggest casualty here was Harvey, we all developed super long legs in the process, but his stayed into the final print, I think they look alright though, and there was little that could be done.

Friday, 3 August 2012

WaC Webcomic 3: Sleeping Beauty

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And so we hit issue three, a prodigious event in world history, as it marks the time we have gotten really ahead of ourselves. Despite being our 4th published on this site, me and Helene have 3 other drawings at  various levels of completion, one is even fully coloured, but isn't being released for super special continuity reasons. That is right, our little webcomic on the edge of the Internet has continuity, got to love what you do. 

Thursday, 2 August 2012

Ted Review



Seth Macfarlene's got his fingers in a lot of pies. From 'Family Guy' to 'American Dad', 'Cleveland Show' and an upcoming 'Flintstones' reboot, the guy clearly knows how to make products that everyone enjoys.

Personally I'm not a massive fan of his stuff. Family Guy is good here and there, especially in the earlier series, but for the most part it just seems like a cutaway ridden, pop culture referencing husk that dickheads can quote and talk about how “genius” the whole thing is. This was weirdly uttered by the dumbass who sat behind me in the theatre a noticeable amount of times so I could tell he was a long time fan. The rest of his stuff I won't even give as good of a review as Family Guy, which even he is aware has gotten old so I'll leave you to imagine what I think of the bulk of Macfarlene's work.

Wednesday, 1 August 2012

WaC Webcomic 2: Fanboy Wars

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So here we have the second in our developing series of webcomics. WaC WeC, WaC WaC. Something like that, the name is a work in progress. As I speak we (Helene) is drawing the next one. Interestingly enough, I coloured this one, a far harder task than you imagine, there is reasons why comics like Megatokyo are done predominantly in black and white. The reason I was colouring is because soon she will be back in Denmark, with all my expensive equipment still in Britain, so basically, I had best work out how to use it.

Dark Knight Rises Debate: Improvements and the Future

THIS ARTICLE CONTAINS SPOILERS ABOUT THE DARK KNIGHT RISES.

C: After having a week or so to calm down, think through, and rampantly argue the ups and downs of the Dark Knight Rises, both by itself and in the light of the rest of the trilogy, we now find ourselves at the next logical step, a blog argument about it. Personally, I feel that what stopped DKR from being a suitable finish to a great trilogy was it's major shift away from both the Batman comic books, and the Batman himself, abandoning not only him, but also Bane and Catwoman in favour of superfluous 'real' characters like John Blake and John Daggett.

This week's webcomic has coincided very neatly with this argument. 

How Long Until This Film Kills Me? A Fun Game For All The Family.

A long time ago I came to realize, as I'm sure everyone began to notice, that characters in movies get away with a lot of stuff. Most notably in action films, but even heading into the romantic comedy genres, characters do amazingly stupid, dangerous and ill thought out things and always live to the end of the film.

So we dream to be like these people, these great con artists who trick the world into thinking they're heroes or competent as the screenplay works around them like a caring hand, guiding them through to whichever tedious or mundane end game which they were always inevitably set to attain. The sad thing is however, that they are and will always be better than you. You could never attain their prize, because I assure you, that if you were in their position you would never make it to the end of the film. 

You

Tuesday, 31 July 2012

Payday: The Heist No Mercy DLC review


Payday: The Heist by Overkill is one of those rare but increasingly popular games that dare to imagine that PC gamers might have as many as 3 friends capable of working together.  Despite being in the shadow of the masterful Left 4 Dead, it compares quite favourably, having plenty of well executed ideas of its own, and now the Overkill-Valve mating ritual has earnestly born offspring.


WaC Webcomic 1: A Little Note

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Presenting What About Cynics...The Web-Comic


Fresh from the newly opened Schulzman Animation Studio, currently it's only piece of work, the opening to the What About Cynics Web Comic. Currently in production is a 1st full comic, of a glorious six panel length. It should be uploaded fairly soon. So until then, here are the principle characters of the web comic. Us. 

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From left to right, incidentally in order of gimpiness, Simon (Simon), Billy Bob (Harvey) and Chapman (Aaron, Me)

Monday, 30 July 2012

Checking in on the dirt that is TV after a several year hiatus and why it's all the fault of the Olympics


Recently I have started to become well acquainted with bad TV channels. I only have basic Freeview and so in a ditch effort to entertain myself have been forced to avoid all of the major four channels as they insist on mentioning the Olympics at the drop of a hat and venture deep into the hellish barren landscape that exists past channel 5.


A Game of Thrones: Second Edition Strategy: House Stark


This is part 2 of the What About Cynics AGoT 2e strategy guide.  The following is tried and tested but not perfect.  This is the guide for the Motherland, House Stark.


A Game of Thrones: Second Edition Strategy: House Baratheon


This is part 1 of the What About Cynics AGoT 2e strategy guide.  The following is tried and tested but not perfect.  This article covers House Baratheon, a good starting point because of its relatively straightforward role in the game.